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Topic: Recreational Time Out  (Read 3463 times)
 
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Sea Mac
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« Reply #30 on: March 15, 2009, 01:57:11 pm »

I found this sick little music making drumbox while randomly stumbling around on the 'net.

http://www.ronwinter.tv/drums.html

There is a description of it Here:
http://www.downloadsquad.com/2009/03/02/totally-awesome-80s-drum-set-time-waster/

You musicians go nuts ....

(Keys or clicks.)
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« Reply #31 on: March 15, 2009, 07:02:18 pm »

Hah i had fun with that thanks lol
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« Reply #32 on: May 19, 2009, 02:30:58 am »

X-Moto is a challenging cross-platform 2D motocross platform game!



Quote
X-Moto is a challenging 2D motocross platform game, where physics plays an all important role in the gameplay. You need to control your bike to its limits, if you want to have a chance to finish the most difficult challenges.


Basic Gameplay

A number of strawberries are typically spread around each level, which generally consists of a complicated landscape seen from the side - i.e. much like islands in the sky. You need to collect all these berries to complete the level - when you've got the last one, you should find the sunflower which will complete the level when you touch it. Variations to this basic gameplay may be found around some of the levels.

Your motocross bike is likewise seen from the side, and you control its throttle, braking, and simple changes to the attitude by jerking the bike back and forth. Additionally you can change the direction of your driving, by rotating on the spot.


Controls

You control your bike using the keyboard:
Up arrow   Accelerates
Down arrow   Brakes
Left arrow   Rotates it counter-clockwise
Right arrow   Rotates it clockwise
Space   Turns around and drives in the other direction

Note that the above keys can be configured to something else to suit your needs.

Additionally, some other keys can be pressed while playing:
Escape   Pauses the game, and opens the in-game menu
F12   Takes a screenshot and places it in the game directory


Letting X-Moto Access The Web

Alpha version 0.1.14 of X-Moto comes with a new feature that allows the game to connect to the web and download high-scores (world records) and extra levels.

The first time you run X-Moto you'll be asked about whether you want to allow the game to access your Internet connection; if you don't have one, simply click "No". Then you'll be asked to specify your proxy settings. X-Moto supports HTTP proxies, SOCKS4 proxies, and SOCKS5 proxies. If you're behind a firewall, you most likely need to specify a proxy; ask your network administrator for guidance if you're in doubt.


Replays

As of alpha version 0.1.8, X-Moto supports recording and playback of replays. These are always stored in the Replays directory, which on Windows is located in the game installation directory, and on Linux-like systems is located in the ~/.xmoto directory. One should be aware that replays can take up quite a large amount of harddisk space - on average you can expect a single minute of replay to equal around 50 kilobytes. If you want to disable recording of replays, you can set the 'StoreReplays' variable to 'false' in config.dat, which on Windows is located in the game directory, and on Linux is located in ~/.xmoto.

Other things to be aware of regarding X-Moto replays:

    * Due to the way they are stored, they seem a bit less smooth than the actual game.
    * If you want to exchange replays with other people, you should keep in mind that the replays are already automatically compressed, so doing it again will probably just add extra overhead to the file size.

04/12/2009 - XMoto 0.5.1 released
(Surely you have one of these?)

windows       xmoto-0.5.1-win32-setup.exe         Installer for Windows 2000/XP
mac             xmoto-0.5.1-macosx-universal.dmg   Mac OS X Universal Binary
sources_unix   xmoto-0.5.1-src.tar.gz                   Source code package
windows       xmoto-0.5.1-win32.zip                   Executable for Windows
ubuntu         Ubuntu .deb                                  Lastest Ubuntu package
slackware     Slackware .tgz                               Lastest Slackware package
suse             Suse .rpm                                     Lastest Suse package
freebsd         Freebsd                                        Lastest Freebsd package

Cool! Go Snag your copy FREE!

http://softwaresanta.com/smf/index.php?topic=1859.0.html
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« Reply #33 on: May 23, 2009, 11:28:40 pm »

No Gravity is a cross platform 3D arcade FPS type space shooter.



Quote
Welcome to No Gravity
... a 3D arcade space shooter

No Gravity runs on Windows, MacOS X, Linux, Amiga OS4, BeOS. No Gravity is a fantastic and futuristic universe made of five intergalactic worlds.
An arcade type game with great playability,
where it is easy to plunge into space battles against spacefighters,
space stations and more !


Year 8002. System OOLRO 3, where the oldest and most powerful empire ever exists : The KROSSO empire, which consists of thousands of colonies. The celebrations of the eighth millenium have just ended and the good days seem to be over. A few cases of an unknown sickness have been found. Rumors are spreading of the possibility of a mind disease.

No Gravity invites you to a fantastic and futuristic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more!

Fifty-five hard hitting missions plus ten training exercises will help you to enter this real time textured 3D environment. Missions set not only in deep space, but also inside enemy structures will have you patrolling high risk sectors, on reconnaissance in enemy space, escorting friendly ships or defending your space stations and even sneaking in to sabotage enemy weapons.


No Gravity is a space shooter in 3D ' a la Wing Commander'. The player is controlling a space ship view from the first person. In each mission, the player need to accomplish some objectives, like shoot and destroys enemy ships or base, escorting some ships, clearing mine field, etc...


A brief description of the objectives is given at the beginning of a mission. In some situations, the player has some wingmen, and it can controls them by giving order like attack enemy, retreat, protect the base etc... A mission is composed of different sectors which has differents objectives.


When the objectives of the current sector is complete, the player needs to go the nearest 'NAV' point, when he can 'wrap' to the next sector. In the last sector, a 'warp' gate is apparearing and the player need to go through it and complete the level. At the end of each episodes (one episode is 10 missions), there is a large base station to destroy.


When the player complete all the episodes (5 episodes), the game ends. The mission fails if : - The player got destroyed or - if an objective is not complete (like an important ship being destroyed by enemy).


For Windows users,
you need to do the following steps :

Download the No Gravity
(Combo Bin+Data - Win32/Mac/Linux only)
for Windows 2000/XP/DirectX 8 or later package and run the installer.

OR

- Download the No Gravity (Binaries only)
for Windows 2000/XP/DirectX 8 or later and run it.
- Download the No Gravity (Game Data only)
for All (choose this option for Game Data),
- Unzip the package and copy NOGRAVITY.RMX into it
C:\Program File\Realtech VR\No Gravity folder

If you don't have Windows XP, you must have at least DirectX 8 or better installed and latest graphics driver installed. You need to have correct OpenGL drivers installed (OpenGL 1.4 compliant recommended). Check our application OpenGL Extensions Viewer for that matter.



For MacOSX users, you need to do the following steps :
Download the No Gravity package for MacOS X v10.4 or later
then double click on the .DMG file and copy 'No Gravity' file into your Application folder.
PowerPC and x86 Mac are supported (Universal Binary).

For MacOS X 10.2.8 - 10.3.9 users:
Be sure to have OpenAL installed in /System/Library/Framework. OpenAL is a game sound library which is shipping in MacOS 10.4 and downloadable for previous systems (see Download page).

If you have a joystick, the game will let you to calibrate it.
For system requirements, any Mac built after 2001 should be able to run it without problems.

Save games and preferences are stored in /Library/Preferences/Realtech VR/No Gravity.



   

For Linux users,
Download the No Gravity
(Combo Bin+Data - Win32/Mac/Linux only)
for Linux i386 package
and run the autopackage,

OR

if you are an experienced user, recompiles the CVS version as follows :
Get the source from CVS.

cvs -d:pserver:anonymous@nogravity.sourceforge.net:/cvsroot/nogravity login
cvs -z3 -d:pserver:anonymous@nogravity.sourceforge.net:/cvsroot/nogravity co -P nogravity
cd nogravity/src/Linux
./bootstrap

Configure the build (enabling SDL_mixer for sound).
./configure --enable-sound=sdl_mixer
(add --disable-opengl for forcing software rendering)
Build the binary.
make

Download the No Gravity
(Game Data only) for All (choose this option for Game Data),
unzip the package.
If this all succeeds,
now just copy NOGRAVITY.RMX into the src/Linux directory
and run ./nogravity.



No Gravity is free of charge, covered under the GPL license(*), and was awarded by  Softpedia as 100% FREE
No Spyware, No Adware, No Viruses
You can download the latest version of No Gravity :

Release 2.0 (Wed, 15 Feb 2006 22:31:36 GMT) , ~ 33 MB


http://softwaresanta.com/smf/index.php?topic=1895.0.html
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« Reply #34 on: June 06, 2009, 03:54:53 am »

June 3rd Maria and I rode the California Screamin roller coaster and I TRIED to get the entire ride in my Camera (Movie Mode). We sat in the front of the front car by request and I had the movie mode going.

The Jostling caused the battery door to pop open - stopping the recording and losing what I had had before that. I rode the ride trying to restart the Camera and - just before the loop-the-loop part I got the camera restarted.

This picture says 1,000 words about our high speed trip over Anaheim:
              
The camera was recording at the moment this was taken.


Here it is! The Last Minute of a wild Wild Roller Coaster ride:

Click the photo to ride the roller Coaster!


It's a large Download so go get some coffee and come back when you hear screaming ...
14.9 Megabytes 320 by 240 pixels 60 seconds - broadband recommended!

From the moment I got my Camera Working again to 5 seconds after stop - the whole swooping looping screaming thing! You want a vicarious thrill? This'll fix you up!

California Adventure - right across from Disneyland. The ride called "California Screamin" - about the last 55 seconds of flight.

Did you know that California Screamin is a 25 MEGAWATT Ride?
 http://query.nytimes.com/gst/fullpage.html?res=9A01E3DA1430F933A0575BC0A9679C8B63

   
Quote
California Screamin', a roller coaster in Disney's California Adventure amusement park in Anaheim, also uses a linear induction motor to avoid the conventional hill-and-chain start. The motor shoots passengers up and over the ride's first hump, accelerating the cars to 55 m.p.h. in four seconds.

Think of a standard circular motor, peeled open and laid out flat, and you've got a linear version. In a linear induction motor, the stators, or stationary windings, are imbedded within the track. When an electrical current is applied, a moving magnetic field is generated, which induces secondary magnetic fields in aluminum or copper sheets attached to the sides of the cars. The reaction between the two magnetic fields is what propels the cars.

The electricity to feed the California Screamin' motors is controlled from a 100-yard-long room beneath the ride, where a 25-megawatt transformer feeds a 5,000-horsepower variable frequency drive. As the cars begin to travel along the track, a serrated blade on the underside of each car passes over 20 redundant optical sensors; the time it takes each blade to pass the sensor indicates its speed. Travel too fast, and the passengers would experience weightlessness; travel too slowly, and the car won't make it over the hill. Empty cars require less power than full ones, so the electricity passed to the motors is adjusted to keep the cars at proper velocity.
Incredible power to get you up to 55 MPH in 4 seconds! 5,000 Horse power, WOW!

Hear the thundering of flight and my unedited comments (& war whoops)!

This is PRIMO Footage People! I'm rightfully proud of this! Some of the most exciting footage I've ever recorded!

Come ride with Maria and Me over Anaheim CA.
« Last Edit: June 11, 2009, 08:03:34 pm by Sea Mac » Logged



JustAnotherRegularGuy
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« Reply #35 on: June 07, 2009, 10:36:41 am »

I love these linear induction motor roller coasters! My first was "Top Thrill Dragster" at Cedar Point in Ohio which shoots you over 120MPH in just a few short seconds straight up. These type of roller coasters are the smoothest quietest beasts out there. Looks like you guys really enjoyed yourself!

JARG
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« Reply #36 on: June 10, 2009, 11:36:31 pm »

Nice, hahaha. The look on the guy's face behind you is hilarious.
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« Reply #37 on: June 11, 2009, 08:07:57 pm »

Now new and improved! I've uploaded 45% more new footage.

Now you get the whole thing as my camera got it! 45.3 Megabytes - run time is now 1:27 and large size at 640 by 480 Pixels!

http://seamac.info/cupboard/cinema/nowshowing/bigrollercoasterride.avi


The Whole thing - all the way to the unload point:
 http://seamac.info/cupboard/cinema/nowshowing/rollercoasterrideall.avi  NEW! 27 Seconds MORE of the Ride! 21.6 Megabytes 320 by 240 pixels 87 seconds



There are 3 versions of the shorter version:


Just a wild minute of the actual ride:
 http://seamac.info/cupboard/cinema/nowshowing/rollercoasterride.avi  You saw this a week ago. 14.9 megabytes 60 seconds 320 by 240 Pixels

The Loop-the-loop versions:
  http://seamac.info/cupboard/cinema/nowshowing/looptheloop.avi  2.6 megs just the loop the loop part 640 by 480 pixels



Enjoy the Wild Ride!
« Last Edit: July 07, 2009, 11:33:46 am by Sea Mac » Logged



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« Reply #38 on: June 12, 2009, 10:02:03 am »

The day I took that footage we saw a preview of the New Disneyland Summer Fireworks Show over Cinderella Castle!

I brought you back that Wicked Minute and a Half Roller Coaster ride, remember?

Well, I brought you back the Fireworks Too!
Which fireworks are your favorites?
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« Reply #39 on: June 12, 2009, 02:12:30 pm »

Deffinately the ones that sparkle and then sparkle again .. lol Tongue
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« Reply #40 on: June 12, 2009, 02:30:24 pm »

The ones that looked like golden clouds blooming? Those were super impressive in person because they crackled like 300 firecrackers going off in a dozen cluster bombs!

A lot of these new shells Disney were trying out that night had long burning magnesium or colored stars that left impressive trails. I captured a red, green, and gold 'firefalls' there ... And what looked like mega sized roman candles!

I think one of my favorites is the 'triple ring' ... and the double red shell with bottle rockets scattering (with a hiss when heard in person) from it.

Did you ride the California Screamin' roller coaster yet?
http://seamac.info/cupboard/cinema/nowshowing/bigrollercoasterride.avi
It's a 45.3 meg 640 by 480 AVI movie - once it loads it's one hell of a ride!

If you can't get to Anaheim I'll Bring Anaheim to you!  Enjoy the show.
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« Reply #41 on: June 20, 2009, 08:18:21 am »

Go Ollie! is the latest in innovative mouse controlled platform gaming. For Linux or Windows or Mac OS X.

Santa LOVES His Copy! A Software Santa Pick! This works on the Early 2008 Mac Pro!



Quote
Go Ollie! for Mac, Linux and Windows

   Ollie the Oligocheata is a worm on a mission He is on a mission to bring mouse controlled platforming fun to everyone! The latest in innovative mouse controlled platform gaming featuring a unique fusion of platform and match three gaming mechanics

100% FREE!

System requirements:

Mac OS X: 10.4+ both powerpc and intel based macs.       Universal binary
Linux: version 2.3.2+ of glibc
Windows: Windows XP or Vista

http://softwaresanta.com/smf/index.php?topic=1971

I just dragged this in! MEOW!
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« Reply #42 on: June 24, 2009, 03:58:20 am »

I enjoyed the rollercoaster ride Carl lol
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"Never turn your back on fear. It should always be in front of you, like a thing that might have to be killed. " - Hunter S. Thompson
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« Reply #43 on: July 07, 2009, 03:34:04 am »

As usual: I recorded the 4th of July Fireworks this year.



I brought you back a few. New shell styles this year: Like Smiley Face and Hearts!
« Last Edit: July 07, 2009, 03:36:22 am by Sea Mac » Logged



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« Reply #44 on: August 09, 2009, 05:53:36 pm »

PySolFC is an extended Majong and solitaire card games collection!

PySolFC (PySol Fan Club edition) is a collection of more than 1000 solitaire card games.

Santa LOVES His Copy! A Software Santa Pick! Another fine toy from the Elves over at Source Forge!



Quote
Introduction

PySolFC is a collection of more than 1000 solitaire card games. It is a fork of PySol Solitaire. Works on all platforms: Windows/Mac OS X/Linux

There are games that use the 52 card International Pattern deck, games for the 78 card Tarock deck, eight and ten suit Ganjifa games, Hanafuda games, Matrix games, Mahjongg games, and games for an original hexadecimal-based deck.

Its features include modern look and feel (uses Tile widget set), multiple cardsets and tableau backgrounds, sound, unlimited undo, player statistics, a hint system, demo games, a solitaire wizard, support for user written plug-ins, an integrated HTML help browser, and lots of documentation.

PySolFC is distributed under the terms of the GNU General Public License.

The List of all 1048 Games:  http://pysolfc.sourceforge.net/all_games.html  

http://softwaresanta.com/smf/index.php?topic=1319.0

1.4E3 Mark 855 days downrange.
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